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207-595-8737
justin.kimball@mymail.champlain.edu
www.justinkimball.net
Justin Kimball
204 Bolsters Mills Rd
HarrisonME 04040
 
OBJECTIVE
College Senior, graduating may 2010, seeking an environment art position at a game studio.
SKILLS

SkillsTools
  • Strong understanding of the game production process in both large and small scale team environments.


  • Ability to create high-quality art assets optimized for 3D games.


  • Team player. A solid team really brings out the best in my work both through motivation and critique. I really enjoy sharing ideas and working together with my team to solve problems, whether they be art related or not.


  • Ability to rapidly learn new tools and engines, and to adapt to new art pipelines. Also able to research and troubleshoot problems when they occur.

  • A real passion for games and the process of producing them.
  • Thirst for knowledge and learning. I'm constantly working to develop my skills and become better at everything I do.
  • Autodesk Maya 2009
  • Adobe Photoshop CS4
  • Pixologic Zbrush 3.5
  • XNormal
  • CrazyBump
  • Adobe Creative Suite

  • Unity3D
  • Unreal Developement Kit and Unreal Editor 3
  • Torque (TGEA 1.75)

  • SVN
  • Perforce
EXPERIENCE
Electronic Arts / Visceral Games Redwood Shores, CA
Dead Space 2 - Environment Art Intern
  • Did a 12 week full time internship working on Dead Space 2.
  • Sat in on all team meetings and worked closely with the environment art and level design teams to create shippable game assets.
  • Quickly learned to use Perforce, and EA's proprietary tools and engine.
  • Modeled and textured some destructable/animated props and game objects (Modeling/Texturing),
  • Did some collision polish work,
  • Took two zones within a level through all phases of production.
  • Retextured somassets that came back from outsourcing with sub par quality.
  • Had the pleasure of working with many of the talented people that were behind the very popular Sci-Fi Horror game, Dead Space.
  • Participated in EA's summer speaker series and heard presentations from some of EA's higher ups such as Glen Schoefield (creative director for Dead Space and former GM of Visceral Games) and EA's CEO John Riccitiello.

Emergent Media Center Winooski, VT
UNFPA Game to Prevent Violence Against Women - Environment Artist

  • Worked with a team to determine environment art style and setting.
  • Helped to critique art work at weekly meetings.
  • Helped to model out envrionments and ensure maya scenes were clean and structured properly for rendering.


Champlain College Burlington, VT
Re_Ball (Break-Out inspired 3D FPS Platformer) - Lead Artist
  • Worked to develop and art style that was unique, looked good, and worked well with our very unique gameplay mechanics.
  • Provided art direction and critique to new team members.
  • Worked closely with the lead programmer and designers to ensure the art of the game supported and enhanced the gameplay and worked properly in engine.
EDUCATION
Champlain College, Burlington, VT
Bachelor’s Degree in Electronic Art and Animation, expected May 2010

GPA of 3.21
 
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